The most amazing thing, to me, is when people try to pretend that they have expertise when they actually know very little. This is an epidemic in UX. And like any good vaccine, I have to infect you with a small dose so you can kill it in real life. So here is my guide to how it’s done.
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Redesigning the Save Icon
There’s a really great thread on Branch going on discussing ideas for updating the Save icon. If you’re any kind of designer you’ve probably had that discussion with your peers or friends of how outdated the floppy disk icon is, and how it certainly doesn’t make sense for a younger audience who are more familiar with clouds over floppy disks. The group of 13 designers go into a lot of detail like the semantics of the word, the history of how we got here and so on.
Luke W’s notes on Jared Spool’s talk at An Event Apart, Seattle.
“Design is not about the visual. Design is about the business.”
One of the primary goals of interaction design is simply to meet the user’s needs. One of the best ways to do this is by leveraging contextual information to modify the experience. “Adaptive design” is a methodology that can significantly improve user experience and enhance the intended purpose of the product by utilizing the technology and information streams that are readily available.
Contextual Design Systems is a forthcoming guide to implementing adaptive design principles into interdisciplinary fields of creative problem solving.
I’d get it just for that awesome cover.
When you’re designing an app, do you refer to the user’s stuff as “your stuff,” or “my stuff”? Is an app a conversation or a tool?